Sep 30, 2005, 12:37 AM // 00:37
|
#161
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Well, we'll see in the arena what all this means; in just a day or two the changes will be obvious in the arenas.
Personally I think Necros are ftw now.
|
|
|
Sep 30, 2005, 12:38 AM // 00:38
|
#162
|
Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
|
Meh, I guess I generally enjoy the new updates. Seems standard enough. I was however, hoping to finally see my goddamn 15k tormentors set updated. Guess that updating armor that's been awaiting it for many months though gets a big back seat compared to a new skill monitor though.
One day I'll finally see that armor, one day I won't look like a poor droknar-fresh necromancer even when I'm wearing the 15k. I mean, sure I could change into one of the other three sets but who would want to?!
|
|
|
Sep 30, 2005, 12:38 AM // 00:38
|
#163
|
Frost Gate Guardian
Join Date: Aug 2005
Location: Nomad
Guild: House Of Flying Drunkards [Lush]
Profession: N/Me
|
I like that I'm going to be able to see my Mark of Pain and Spiteful damage now.
|
|
|
Sep 30, 2005, 12:38 AM // 00:38
|
#164
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
Quote:
Originally Posted by Hanuman li Tosh
they nerfed over 10% of the game, changed over 20%so if you love it now the best grade it could have possibly gotten before was a 80%. however you didnt speak of the game like that before (as if it got a low b on the ol video game report card), so i have to assume you agree 100% blindly, which makes you a tool. if i am mistaken correct me.
|
you are mistaken. so what if the skills are changed that's what makes this game fun. its never the same. you come back 2 weeks later and its completely different.
as said in plenty of other post. you want a game that doesn't change, allows hacks, cheats, and exploits to stay then go play wow.
the fact that the devs listen to us and make changes to better the game is a great thing. so what your fav build just got nerfed. go make a new one. mine just go nerfed beyond belief but i stand by the change b/c i knew it was out of BALANCE.
you are the only person to reply to the post after dozen+ veiws. i've learned that if no one post then the agree with you. there are other post about the changes to so its kind of like beating a dead horse.
learn some manners and stop throwing around any digit you can think up to justify you cause. provide solid proof and reason. saying that i don't like it not a reason.
never said i agree with all the changes. in fact i see some skills that were buffed that didn't need to be (mentioned some of those above but just the obvious ones). now if you don't mind i'm going to go abuse those new buffs while i get the chance.
|
|
|
Sep 30, 2005, 12:39 AM // 00:39
|
#165
|
Banned
Join Date: May 2005
Profession: Mo/W
|
Quote:
Originally Posted by twicky_kid
you are mistaken. so what if the skills are changed that's what makes this game fun. its never the same. you come back 2 weeks later and its completely different.
as said in plenty of other post. you want a game that doesn't change, allows hacks, cheats, and exploits to stay then go play wow.
the fact that the devs listen to us and make changes to better the game is a great thing. so what your fav build just got nerfed. go make a new one. mine just go nerfed beyond belief but i stand by the change b/c i knew it was out of BALANCE.
you are the only person to reply to the post after dozen+ veiws. i've learned that if no one post then the agree with you. there are other post about the changes to so its kind of like beating a dead horse.
learn some manners and stop throwing around any digit you can think up to justify you cause. provide solid proof and reason. saying that i don't like it not a reason.
never said i agree with all the changes. in fact i see some skills that were buffed that didn't need to be (mentioned some of those above but just the obvious ones). now if you don't mind i'm going to go abuse those new buffs while i get the chance.
|
exactly. all my characters became useless, but i don't care. it's not like it'll kill me to change a few skills around.
|
|
|
Sep 30, 2005, 12:40 AM // 00:40
|
#166
|
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
|
I think the problem always lies in "Yes, this certain combination of skills is overpowered, we must nerf it"
But for someone who just uses one or two of those skills in their build which is normal and not overpowered at all, it then becomes underpowered or weakened by the change.
|
|
|
Sep 30, 2005, 12:41 AM // 00:41
|
#167
|
Frost Gate Guardian
Join Date: May 2005
Profession: Me/
|
Quote:
Originally Posted by Numa Pompilius
Personally I think Necros are ftw now.
|
I think you're right. Necros are really, really good. They were already beginning to bug me in PvP, now they're slightly sped up and will bother me even more! Time to complete those Necro elites for me, I think.
cmb
|
|
|
Sep 30, 2005, 12:42 AM // 00:42
|
#168
|
Lion's Arch Merchant
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
|
Quote:
Originally Posted by twicky_kid
glad to see skills being balanced and more incentive to OTHER builds. happy to see the change to the ranger interrupts. for once an exploit was ided and changed before it became rampant. love the change of pet skills to shouts (they really needed this from the beginning).
recharge on draw conditions has been upped again. don't know if i follow that one but oh well. you could have easily screwed smiters by removing the life gain from ether renewal but it seems you want that build to stay around so ok.
i like the maintained enchantment change. now there is no abuse from using renewal.
couple of skills from necros i'm not sure about. desecrate and rend were strong enough as they were.
love seeing the hammer skills adrenaline reduced. 10 adrin for a hammer skill is a little insane. still don't think they should be above 8 but w/e you make the rules.
most of all thank you for listening to the players that love this game.
|
Couldnt agree more! I love all the new updates, they really did a good job of monitoring the gameplay, and preventing (as in the ranger interupt exploit, like you said before) things from getting out of hand. I am so sick of people whining about Anet, but I really think that they have (and still do) do an amazing job!
-Venus
|
|
|
Sep 30, 2005, 12:42 AM // 00:42
|
#169
|
Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
|
Maybe for PvP, but imho the Mesmer changes put a bit too much stress on the Mesmer profression within PvE. Is there a way around the differences and balancing for one play system vs the other? Probably not. I'm unhappy, but such is life. I dont play PvP, so will tinker and fix my PvE stuff.
Question (forgive my oversight please if its obviously updated somewhere): Do we have a list of all skills as they currently exist, this update included? My printouts/sources are sort of whacked at the moment. Is the skill list on this site up to date sans this update? (I dont know that even). Thanks. ^^
|
|
|
Sep 30, 2005, 12:42 AM // 00:42
|
#170
|
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
|
Quote:
Originally Posted by twicky_kid
most of all thank you for listening to the players that love this game.
|
As opposed to the people who liked things the way they were and hated the game?
I have nothing against the changes, I'm just saying. For all the people who were for the changes, there were just as many people against them. Not one "Nerf this skill" topic didnt have two sides to it.
|
|
|
Sep 30, 2005, 12:45 AM // 00:45
|
#171
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
people are complaining about the changes but i see many skills that didn't need any buff at all in the current environment. they got buffed like mad and no one is pointing this out. its like they don't think before they post.
such an impulse generation.
|
|
|
Sep 30, 2005, 12:46 AM // 00:46
|
#172
|
Academy Page
Join Date: Jun 2005
Profession: Me/
|
Quote:
Originally Posted by MarkyX
You know the top guild, EP, uses 5 mo/mes that energy drain an entire team so they can't deal any damage, and delay till VoD...
so you're telling me it's perfectly fine for five monk/mes to drain an eight man team?
Riiight.
It was broken, anyone who knows PvP would believe that. Energy denial is a very powerful tactic that allows you to shut down builds completely without even using a single hex.
Just remember you can slap in arcane echo and arcane mimicry to put three energy drains on your bar. A single mesmer can completely wipe out a single character ALL DAY LONG without trouble whatsoever.
Are you telling me this is fair? If you are, go play WoW.
|
What a typical response from a PvP player. You want an answer to your question? Here you go: Yes it's fair. That's how little I care about your pathetic example. And no I won't bother explaining why, you don't deserve it.
And yes I'm going to go play WoW now. Oh and you can quit quoting my posts and asking me irrelevant questsions because I'm done here.
|
|
|
Sep 30, 2005, 12:47 AM // 00:47
|
#173
|
Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
|
I'll start 6 of these threads if they finally updated my friggin' 15k tormentors set.
|
|
|
Sep 30, 2005, 12:48 AM // 00:48
|
#174
|
Pre-Searing Cadet
|
The sad part of the update
I do like the idea that they nerfed E/Mo smiting and IWAY.
However, they went *much* too far in nerfing E/Mo smiting. Ether renewal is now completely worthless. Classic E/Mo is aura of restoration, z fire. With everything decent taking 5 energy and 2 sec recharge, and figuring 2 spam skills such as reversal, and guardian, if you tried smiting off yourself with renewal you could get a maximum of 15 energy per cast, 18 with ageis assuming you are smiting off yourself.
Now, figure this, 10 to cast renewal, 5 energy per spell for 8 sec assuming a staff wrapping of enchanting and 18 energy regain. You can probably get off around 8 casts off with ether renewal on. That is (18-5) * 8 - 10 = 94 energy regained net... assuming you have SIX enchantments on yourself and you never get interrupted. The bad thing is that you must cast enchantments only on yourself so that you can have six. Even if you don't bring Ageis and have someone else cast for you, you need to carry 5 enchantment skills. What happen if you say only have the 5 enchantments? (15-5) * 8 - 10 = 70 energy regained...
Now let's say that you are the average elementalist (non- smiting)... you have aura of restoration, XYZ attuenment, and maybe 1 global enchant. That's 3 or (9-5) * 8 - 10 = 14 energy gained. Wow what an ELITE skill since you've now lost 9 seconds doing that.
Note if you get diverted once doing this, you are gone.
The sad thing is that ether renewal is now worthless unless you are E/Mo self smiting and are getting enchants from others. I really don't like the idea of nerfing an elite to the point that it is worthless.
Bottom line... ether renewal was nerfed TOO much. I do think that they should have SLIGHTLY lowered the damage of Balth aura and Z fire, but much less than they did. It is not that hard to heal someone being pounded by 2 E/mo smiters, certainly not enough to justify this.
Otherwise... elementalist... I like that they helped water magic quite a bit. It has been very underused.
Next mesmer... weren't these things supposed to be anti enemy energy? Energy tap and energy drain now take half as much energy. Mind wrack is now limited to only use in conjunction with spirit shackles. Drain's extra recharge lowers the effective regen effect by 20%. Yes, it does mean that you get more energy when someone is at zero energy, but it takes a lot longer to get an elementalist there even with guilt.
Diversion... they should have nerfed this skill undoubtedly. Instead of having a max of around 60 sec, at 16 skill in it it should only have lasted 50 sec. Yes it was a pain to go up against, but it added a great dimension to the game.
Monk... as I've already said, they did a bit too much nerfing to smiting.
Warriors... they got a SINGLE nerf. Fear me... Something is wrong.
Ranger... I like playing ranger. Not that bad of a nerf.
Necro... order of pain nerf... GREAT! This is what it should have been from day 1. Overall ... I think they did pretty well on the necro.
All this being said. I have 2 accounts since the week the game came out, virtually everything unlocked twice on 7 lvl 20 PvE chars across both accounts + 1 slot for PvP char. I 'm buying WoW this weekend. I play every profession in pvp so I think I have a pretty decent feel. The ONLY thing they needed to do was nerf IWAY a SMALL amount by decreasing Order's range to what they did. IWAY wasn't that difficult to beat except on large maps where it was hard to get to the necro.
Last edited by pjk; Sep 30, 2005 at 01:27 AM // 01:27..
|
|
|
Sep 30, 2005, 12:49 AM // 00:49
|
#175
|
Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
|
Quote:
Originally Posted by EndobioticChaos
What a typical response from a PvP player. You want an answer to your question? Here you go: Yes it's fair. That's how little I care about your pathetic example. And no I won't bother explaining why, you don't deserve it.
And yes I'm going to go play WoW now. Oh and you can quit quoting my posts and asking me irrelevant questsions because I'm done here.
|
Hey, look what I did. And uh, quit responding ifin' you don't want to be quoted. Some of us here are quote MACHINES. Go elsewhere. You're mean. A meanhead is what you are.
|
|
|
Sep 30, 2005, 12:49 AM // 00:49
|
#176
|
I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
|
Dear Endobiotic Chaos: Yay.
Dear everyone else: Anybody but me notice how these updates tend to weed out people who do nothing but complain and never think for themselves anyway? Such as the Prot Bond nerf, LOL man was ToA funny. All those monks, and none of them thought to use spirit instead... Anyway, this "Mesmer nerf" just means Mesmers are even better now because there will be almost no noobs playing them because they "suck" now. That is all.
|
|
|
Sep 30, 2005, 12:52 AM // 00:52
|
#177
|
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
|
Quote:
Originally Posted by EndobioticChaos
And no I won't bother explaining why, you don't deserve it.
And yes I'm going to go play WoW now. Oh and you can quit quoting my posts and asking me irrelevant questsions because I'm done here.
|
We dont deserve it? Wow, what a king you must be. So high above us.
Hurry up and leave and stop posting already...
|
|
|
Sep 30, 2005, 12:53 AM // 00:53
|
#178
|
Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Trance of Asgard
Profession: E/Mo
|
Oh, stop your whinging. So you're not uber-zero-energy man anymore. Whoop de bloody doo. Guild Wars is primarily PvP, secondary PvE. I have a PvE mesmer, and I'm GLAD for these changes. Use your bloody imagination for once, and stop acting like a petulant toddler who's lost his lollypop.
EDIT: What unienaule and AtO said. Glad to not have you anymore. Go to the realm of endless grind, and loose your mental capacity. Although I'm not sure there's much to lose...
|
|
|
Sep 30, 2005, 12:55 AM // 00:55
|
#179
|
Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
|
Quote:
Originally Posted by Eltargrim
Oh, stop your whinging. So you're not uber-zero-energy man anymore. Whoop de bloody doo. Guild Wars is primarily PvP, secondary PvE. I have a PvE mesmer, and I'm GLAD for these changes. Use your bloody imagination for once, and stop acting like a petulant toddler who's lost his lollypop.
|
Its only primary PVP to the people who are primary PVP.
The people who are PVE only get kinda pissed with this type of stuff.
|
|
|
Sep 30, 2005, 12:56 AM // 00:56
|
#180
|
Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
|
Quote:
Originally Posted by unienaule
Dear Endobiotic Chaos: Yay.
Dear everyone else: Anybody but me notice how these updates tend to weed out people who do nothing but complain and never think for themselves anyway? Such as the Prot Bond nerf, LOL man was ToA funny. All those monks, and none of them thought to use spirit instead... Anyway, this "Mesmer nerf" just means Mesmers are even better now because there will be almost no noobs playing them because they "suck" now. That is all.
|
I'm going to have to agree here, I HATE it when little wanks walk around bragging about how wicked 1337 their build is that...they got off a website...and that...takes...no skill to use. I ADORE updates that nerf popular builds that everyone uses, people need to start thinking of their own damn builds for a change! Rawr for thinking for yourself! RAWARWARWARWERRRRR!!!!!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:35 PM // 22:35.
|